Attendees

Noah - Thaddeus Bautista Jesse - Hector Castle John - Jase Walker Kevin - GM

Session Start

SG010

We pick up having slept overnight at the Ruined Blimp last session, heading back towards Stitcher’s Guild Hall to ask them more.

Still in period of low fog.

We head back towards the Crash Site, then continue towards Stitcher’s Guild Hall. We see one large stone building on top of a mesa. We see one of the Brothers out in the field wearing a crimson robe. He’s with a 10’ tall, spindly creature that has many arms/legs. It seems to be working the soil rapidly, possibly planting seeds or pulling weeds. Uncanny, flesh-colored. 8 human arms, but 10’ long. All arms come together at a point - a fleshy bulb that has a number of glands/antennae, almost like a daddy long-legs.

We approach and notice it’s Brother Grimm.

“Hail brothers, I see you have returned.” The creature behind him continues rapidly pulling weeds and planting seeds, moving quickly up and down the farm plot.

We ask about the creature and if it’s new. He says it’s not new - most of the new ones get shipped to Tupak, but they keep some of the older models.

Jase Walker asks where they get the arms for thse creatures. He says they grow them from cells “It’s the only humane way. We’d never harvest them from creatures with souls.”

We ask for a tour of the large building. He agrees and says he needs a minute to prepare.

Hours go by while we wait.

We knock on the door and Brother Grimm answers. “I’m quite sorry for the inconvenience. There’s some very important work going on in the workshop, but I’m happy to give you a tour of the lobby and some of our more forward chambers.”

We go in.

There are strange lights. No wires or lightbulbs. Orbs hang from the ceiling or on sconces along the wall - they glow with a soft, dim light. It’s relatively well lit, but spaces between lights, corners, etc are in shadow.

He quickly takes us down a hallway and into a room where the hospital beds that we recovered in are. Sleeping quarters, dusty offices, a storage closet, but it’s set up with a chair and a desk and a jar with some translucent green fluid in it and a human arm floating.

He gestures at the jar “one of our specialties. We specialize in arms. This one is nearly complete and ready for the grafting process.” He quickly leads us back to the front door. Everything seemed rushed. clue

He again apologizes and says there’s very fine work going on in the workshop and he doesn’t want to risk contamination as they’re at a precarious point in the grafing process.

Jase Walker asks what they’re making. He says they’re making Field Hands - the creature we saw earlier. “We have a quota to meet every year and they’re sent to Tupak where they then make their way to the plantations and large farm complexes of the planet”

We head back to the Crash Site and make a fire there to stay overnight in the crashed shuttle. Thaddeus Bautista is trying to figure out what it’d take to fix it. Seems like the ship was sabotaged after it crashed and would need a new wiring harness. The sabotage was definitely malicious.

Day 011

This is the last day of Low Fog.

We split up the bushels of ficus leaves and hide them as best we can, and hide our weapons before heading to the Ruined Bridge. We pass the Ruined Blimp and then continue on to the bridge. We hit the curve in the path and hear a voice yell “Hands up!”

The same man and woman come down from the brush. They seem more at ease this time. Hector Castle gives them 1 bushel of ficus leaves. Jorge Pico snatches it and says “that’s all you got?“. We convince him to let us pass.

We get to the bridge. It’s a half mile long. Heavy, stone construction, almost slippery from the rain and fog. Jorge Pico and Andija Venn wait at their side of the bridge and raise a flag with a symbol on it that we don’t understand. We start crossing over to Isle Garganta and see the Signal Tower in the distance.

We make it over to Isle Garganta.


Loot & XP