Description
Desert, but torrential rain every few days. Seas form, but boil off within a few days and become thick clouds. Cycle repeats.
Side effect of weather: cannot develop higher tech
Radios, computers, etc do not work Dangerous to take off and land from planet
Contains Scout Service embassy in Tupak
Spires around the planet are visual markers used for navigation (due to having no radio / long range communication) and points of interest. Trade done by dirigible, so they navigate to the spires to set up. Also used for semaphore signals.
Water cycles: Each part of cycle lasts 1d6 days. Change is obvious with 1 day warning.
- Deluge - torrential rain, must shelter
- Placid - seas have formed, only high ground available
- Low Fog - Oceans significantly boiled off, lowland swampy
- High Fog - Oceans completely dry
UWP Breakdown
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Points of Interest
Capitol: Tupak
Factions & Power Brokers
Planet ruled by a king Caste of nobility Planet is a Civil Bureaucracy
Gene Stitchers have base here - Stitcher’s Guild Hall 11-5-9 Commune - San Lorenzo
Connections
Keenan Dougal lives here